Today some industrial goods and low-level terrain. While assembling the scenery lot, I found the idea of having an industrial sector tempting. It consists of plenty of infantry cover, whilst denying passage for tanks and cover for TAGs. Thus some more wall sections and some triangular containers. Seeing usually ordinary box-shaped structures on the table, I am really excited about the exotic look these pyramidal structures create. Some spare air vents set light spots on the table and the pillbox(?)/ three sided wall section-box-thingy (how on earth do you call that?) offer some variety in visual terms. Adding some of the crates etc. later on, will allow me to expand this area on a gaming table.